Pi Network + Unity Standalone Authentication Boilerplate

Out-of-band (QR code) authentication: a standalone Unity game shows a QR code, the player scans it with the Pi Browser app, approves the login with Pi Sign-in (OAuth 2.0 implicit flow), and the game polls until the session is approved.

Endpoints

See README.md for setup: Neon schema, Pi Developer Portal configuration, and the Unity client (unity/PiLoginManager.cs).